Power Calculation

A target's power is recalculated any time a new ability is applied, constant or otherwise. A target must have base power in order to provide any power. A base power of zero is still considered to have base power.

Power modifications may include:


 * 1) Strength or Weakness Tokens present
 * 2) Temporary Power gained or lost
 * 3) Constant Power gained or lost

A target's power is calculated by starting with their base power and adding or removing any power modifications. A target's power can never be less than zero.

If a target's power would be negative but was rounded up to zero, and a new power increase is introduced, the previous reduction still applies.

Example: A unit of base power 2 has lost 3 temporary power, and later gains 2 temporary power. The final power would be 1, not 2, because the loss of temporary power still applies.

Temporary Power
When temporary power is gained or lost, that power modification remains even if the card that provided the power modification leaves play. When the target itself leaves play, any temporary power expires. For the purposes of abilities, a card maintains a single final calculation of temporary power when the presence of temporary power is relevant.

Example: A card that, through three different abilities, has gained 2 temporary power, gained 2 temporary power, and lost 3 temporary power, has 1 temporary power overall.

Constant Power
Constant power may fluctuate as the conditions providing that power change. Constant Power applies according to the Resolution Order and ceases immediately when the card providing the constant ability leaves play or when the constant ability is cancelled. For the purposes of abilities, a card maintains a single final calculation of constant power when the presence of temporary power is relevant.

Example: A card that, through three different abilities, has gained 1 constant power, gained 1 constant power, and lost 1 constant power, has 1 constant power overall.

Powerlocking
If a target is powerlocked, its power is no longer recalculated and its current power at the time of the powerlocking becomes constant for the duration of the powerlock. Any temporary power gained or lost will still expire, but the effects of the expiration will not apply until the powerlock is removed because the power is not being recalculated. While powerlocked, any new modifications do not apply until after the powerlock is removed.

Example: A unit of four power is powerlocked until Daybreak, then gains a strength. The strength is placed on the unit, but the power adjustment does not occur until Daybreak

Example: Player A has a unit of four power powerlocked until Daybreak. On their turn, Player B uses an ability where the powerlocked unit loses two temporary power. The powerlocked unit will remain four power until Player A's Daybreak, at which point it will lose the temporary power until B's daybreak.

''Note: Power Calculation is a formula. Powerlocking doesn't change the variables - it just stops the formula from executing itself.''