Actions

Actions are a card type denoted by a green template and the Action designation. Actions represent strategic maneuvers your army can use to further your position and are primarily played using your Advance Tactic. Each action may contain multiple qualifiers to further define the action and allow for specific interactions.

Orders
Orders represent one time temporary effects and do not enter play. Players carry out their intended effect, then place them into Limbo. An Order's ability may still apply while in Limbo, but expires once the card is moved to the discard.

See Limbo

Spells
Orders may be further qualified as Spells. An order is not considered a Spell without the Spell qualifier. A spell represents a magical effect designed to interact with magical cards and abilities. Spells behave just like Orders but may have additional opportunities for interaction because of the keywords

Elemental Spells
Some spells may contain one or more elements that allow further interaction with abilities. A Spell is not considered to be an Elemental Spell unless it contains one or more of the Elemental Qualifiers.


 * Fire
 * Water
 * Air
 * Earth
 * Light
 * Dark

Constructs
Constructs represent physical or magical entities that enter play. Constructs must be played on a battlefield but do not grant presence on a battlefield. However, they do have health and are considered targets. When a construct is defeated, it does not result in a loss of Morale. Note that Constructs are not considered Attachments and vice versa.

Attachments
Attachments represent additional modifiers that bind to another card type. Each attachment will include an additional qualifier that describes what card is eligible for attaching. However, cards that interact with unqualified Attachments (such as destroying attachments) will interact with an attachment regardless of its qualifier status. Note that Attachments are not considered Constructs and vice versa. Attachments are also not considered equipment. Attachments stay in play until they are forcefully or automatically removed.

Unit Attachments
A unit attachment is played on a unit. Unless the attachment has the Trap qualifier, the attachment must be played on an allied unit. When a unit leaves play, attachments on the unit are cleaned up first.

Battlefield Attachments
A battlefield attachment is played on a battlefield. When a battlefield leaves play, attachments on it are cleaned up first.