Resolution Order

Erudia is a game of complex resolutions that adhere to a strict resolution order. There are two main resolution orders for play - Cards and Damage.

Card Resolution Order
When a card is played or an ability is used, it creates a resolution stack. The card resolution steps must be followed in order according to the event being resolved. If a card is played during a resolution in progress, the current resolution stack is paused, a new stack is created and the new card is resolved in a last in, first out succession.

1 – Interrupt abilities apply first. These are carried after the intention is made, but before anything related to the resolution occurs. If an interrupt ability creates a prerequisite and that prerequisite cannot be met, then the ability cannot occur and the resolution ends here.

2- Declare the card you are going to play and select a Battlefield if necessary. If the card type suggests that it will remain in play (i.e. Unit, Construct, Attachment, Equipment), place it in the appropriate location. Activate any Ready abilities now.

3 - Apply any REACT WHEN abilities now - so that they are occurring at the same time the card is played.

4- Apply any CONSTANT abilities (Ongoing that do not involve reactions). This would be +1 power, -1 power, not affected, etc

5- If the card has an ATTACK ability, it applies now.

6- Apply any REACT abilities of cards in play responding to the occurrence, in the order of the controller of the card being played.

7- Apply any REACT abilities of cards in hand, card controller first, Rival second

8- If the card would go to Limbo, place it there now.

Occurrences that may trigger a resolution stack include but are not limited to:


 * 1) Playing a card
 * 2) Using a command or unleash ability
 * 3) Activating abilities in play i.e. React, Ambush, Retreat etc
 * 4) Dealing damage
 * 5) Moving a card
 * 6) Defeating targets
 * 7) Cards leaving play

Damage Resolution Order

See Damage